Following a glimpse of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as mainstream gaming titles in existence. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy surrounding card prices guarantees near-daily Pokémon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.
Yet in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that didn't get their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Sure, there are small features like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With numerous core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu